Anauroch: The Empire of Shade is an adventure module for the edition of the Dungeons & Dragons fantasy role-playing game. Anauroch: The Empire of Shade is the final part of a three-part series of I was hoping for a sourcebook on the ancient Netherese ruins, the Bedine, and. In the pages of this sourcebook, Anauroch comes to life. Its dark, innermost secrets are revealed, and the colorful cultures of the Bedine — and beings far worse.

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A dusty sunset filled the western sky with stripes of pink and orange hanging above the endless plain, a reminder that this region was once, not long ago, the vast magical desert known as Anauroch.

Was there any mention of how the Bedine bedouins are doing in the 5th edition timeline? The area was verdant during the era before the fall sourfebook Netheril, and was turned into a desert by the Phaerimm. Even in only a few short years, all the effort the people of Shade went to surcebook make the land fertile is totally overcome. They appeared in the middle of something like a continent. Anaurcoh implication being that there is a persistent enchantment in place.

Of course it shouldn’t be there naturally, but it’s magic! In other words, there is still a residual effect forcing it to stay an abnormally hot and desolate place. A change in the atmosphere over that area resulting from the insane magic the Netherese were using towards the end, making the sun hotter locally 3.

Candlekeep Forum – 5th Edition Anauroch: desert is back or not?

Beholder Drow dark elf Githyanki Illithid mind flayer Lich. There was more rain here now, perhaps, and more vegetation, and the drifting white sands had settled to a dirtier hue of earthen brown, as renewed flora grasped and held. The reverse, short of a major cataclysm–which we don’t appear to have had in that region, also seemed a bit nuts.


This is about degN of the hot “real world” deserts, if we’re assuming similar sourebook systems a fraught hypothesis admittedly.

This I ahauroch, and the Bedine will live once more as they had for centuries before the return of the archwizards. By using this site, you agree to the Terms of Use and Privacy Policy.

The Empire of Shade”. And while I am on the subject, they should have kept Chult separated from the mainland, another of the 4e decisions I was on board with.

Nevertheless, he was completely abandoned by his faithful. Put the High Moor where Anauroch was, and put the ‘High Elven kingdom’ of Miyeritar where the High Moor was and give that kingdom a bit of a pre-fall Aryvandaar vibe, with different factions having different stances about this ‘new world’, humans, isolationism, etc.

Lets get some of that goodness we had down south ancient, creepy Elven kingdoms and put it up north, soucrebook we can ‘play with it’. sourcebok

Samarach for instance has been without the Nimbral Lords for years Admitedly calling the local nomads “Bedine” was rather typical cheese. Edited by – KanzenAU on 21 Apr Alavairthae, may your skill prevail Phillip aka Sleyvas.

What if Amaunator, as one of his last actions, called down a curse of the sun upon his unfaithful, and as a result the sun beats down hotter on the Sword of the Anauroch.

And I refuse to accept shaking fists wourcebook exclaiming “because of that damned WotC” as an answer! We have something along those lines in a cuple of forest in the south Wooly Rupert Master of Mischief. Views Read Edit View history. But considering their strength as casters, the level of the spell 8thand its duration 1 year per caster levelthat means that in any one area of Anauroch, desert conditions would have persisted for no less than 15 years.

It sourceobok make too much sense for it to be Death Valley burning hot since its just right south of a giant Glacier region. TomCosta Forgotten Realms Designer.

Anauroch (forgotten Realms) Ad&d 2nd Ed Sourcebook TSR Fr13

Characters when they realise are like – what the hell – and it’s an excuse for them to learn about some Netherese lore! For whatever reason, it seems like the gods of the Netherese were purposely split asunder themselves, a few centuries after the fall. I wanted some clarification about the 5th Edition Anauroch region.


One of my major 3e campaigns was centered in Halruua, and I saw the “boom” of Halruua as a logical yet unfortunate extension of the events of that campaign You can help Wikipedia by expanding it. I guess once they stopped doing that, the desert came back, although the desert itself was artificial so go figure. A separate, unlinked issue, is that the desert sands will return in strength. One might assume the Phaerimm had already drained too much ‘lifeforce’ from the land itself, and now that IS the ‘natural state’ of things.

And the existence of oases have little to do with latitude. Thus, there is a RW reason why I would go with the ‘a lot of illusions’ thing as well. May have finally figured it out. Wake of the Ravager Dark Sun Online: The DM’s Guild could go a long way in fleshing-out those other regions, but they’d have to do something better with it than the mess it is in now.

Once again I find myself agreeing with Markustay’s comments VaughanThomas M. But perhaps Amaunator knew that one day the descendants of his former faithful might return to the area as the phaerimms’ magic waned – and in his bitterness wanted to ensure that was never so.

The battle awakens what turns out to be a hive of the creatures, and they use the life and magic-draining power of the spire against the lands below.

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