Let’s begin with a comforting notion: GIPF is not hard to learn. The length of these rules is not meant to overwhelm you; it is the result of our attempt to be as. In the RULES, unless inconsistent with the context, words and expressions defined in the ACT and not in the RULES shall bear the meanings thus assigned to. Learn how to play Gipf by reading the rules and instructions. Don’t be deceived, winning Gipf is easier than you might think.

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Each turn a player must add one piece to the game and this must be done in 2 steps: When all the spots on a line are occupied, you cannot play in the direction of that line. Concerning the rules, there are only a few changes in the beginning of the game. By doing so, he pushed a white piece onto the central spot and formed himself a row of 4 pieces on the e-diagonal. Let’s think of it as a basic piece with a ” GIPF-potential “. The players are completely free to also use their second, third, fourth et cetera turn to bring more GIPF-pieces into play.

Gipf: I play the game

One way to play with them is to require you to win their corresponding game in order to activate the powers, but as with all the games in this series, Kris Burm suggests several “levels” of play, and this is just one of them. When learning the game, we advise you to play with 3 or 4 GIPF-pieces.

They are now in play.

At the most basic level, the term potentials is just a fancy term for the pieces that act as expansions to GIPFand provide special powers. A piece is not in play as long as it is covering a dot, meaning that the turn is not yet completed.

It rarely happens that it is better to leave an opponent’s GIPF-piece on the board. The first player to run out of pieces loses the game, even if the other player, too, would run out of pieces in his next turn. On the one hand, just as in the basic game, a player must comply with the gupf to bring a piece into play each turn; on the other hand, he glpf also take care rhles his “GIPF” stays in play i.


Now they are in play. Pieces which are not in play are hereafter referred to as the reserve. In general Potential powers Microbadges Links References. Pieces in reserve are pieces of your own color that are not in play.

A basic piece with a potential on it is called a loaded piece. Starting the game 1. Pieces The players start with rulea pieces in reserve each. GIPF is not hard to learn. Each line is characterized by 2 black dots and a various number of intersections with other lines. If Black would have made that move – with a black piece, of course – he would have captured 2 white pieces.

A piece or more pieces on the board can only be moved by introducing a new piece. White forces Black to return 5 pieces to his reserve. One can move a piece only one spot at a time, rulws two or more. Note that the free spot interrupts the row!

GIPF Game Rules

The correct order of the project now remains somewhat unclear. A turn The players take turns. As soon as gipv piece is pushed in the direction of gipc spot, the move must be executed. When 4 pieces of one color are lined up and more pieces extend this row, these pieces must also be taken from the board, regardless of their color. The board There are 24 dots at the edges of the pattern on the board.

Gipf Game Rules

Note that all the pieces are moved in one and the same direction. If these rows don’t intersect each other, all must be captured; if they do intersect, the player playing with that color may choose which row he will take.

As soon as 4 pieces of the same color are lined up next to each other, they must be taken from the board by the player with that color. Players should always be able to see how many pieces the opponent has left in his reserve.


Note that White lost more pieces than Black, yet still wins!

White puts a piece on spot b1. White moves over the pieces on the b1-i4 line 1 spot.

It is of no importance which player causes the situation; the pieces must always be taken by the player playing with the color of the 4 pieces in a row. A piece can be pushed from a dot to a free spot in the play area. The game starts with an empty board i.

The version for advanced players. The first player to run yipf of pieces loses the game, even if the other player, too, would run out of pieces in his next turn.

Since it is imperative to bring a piece into play each turn, a player must try to keep his reserve “alive”. Then your opponent brings a GIPF-piece into play.

GIPF | Board Game | BoardGameGeek

GIPF-pieces instead of basic pieces. The board must be placed between the players in such a way that the dot marked “E1” points at the player with the white pieces. Thus, if a player has no pieces left in his reserve, the other player is the winner.

It is advisable not to rupes a row of pieces; always move pieces one by one, starting with furthest piece in the row. Only the pieces covering a spot are part of the game. Tules completes the move.

First one must put a piece on a dot step 1. If the spot is already occupied, it must first be cleared: Dots aren’t part of the play area; they serve to position a piece before bringing it into play.

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