GURPS WEREWOLF THE APOCALYPSE PDF

When I adapted GURPS Werewolf: The Apocalypse from the White Wolf original in , it — like many of my manuscripts — ran a little long and. GURPS – Generic Universal RolePlaying System. “The time of the Apocalypse draws corruption of the Wyrm is strangling the Great sacred . So i have this love hate relationship with Apocalypse. I love the setting to death but i hate the mechanics, i hate OWoD combat as i think is.

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Not a whole cluster, you can soak silver only if it is from a bludgeon weapon, like a spoon or blunt supper knife, you can’t soak sharp blades or silver bullets, they do lethal in breed form, but they can kill werewo,f even if you don’t shapeshift. The Apocalypse Instead of regeneration shouldn’t Battlescars be an extra life? Then you got the Children of Gaia list which is various hurps of “don’t frenzy” which makes them redundant as each new renders the previously obsolete. Then there is the whole cluster fuck of what you can and cant soak because you can soak silver while in Breed xpocalypse but can soak anything lethal and viceversa.

White Wolf currently does not have an online policy; this page is created in good faith, doing my best to observe Grups copyright law and trademark law. Sorry, but first thats not how it works, it affects the perception stat which encompasses the 5 senses and applies to tracking. How is this supposed to work? Last edited by SabreCat; at Like the Gift to purify water.

But then in combat regardless of what kind of damage my PC wrrewolf he still has to make another Stamina diff 8 roll and can be botched and forgo regeneration for the rest of the combat.

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It’s very hard to fudge the effect of Rage, but I would consider it qpocalypse like a limited use with slow reload. I’m interested in characters feeling fleshed out and like real people, and not just stats on a character sheet. Crinos [] Garou [] Gnosis 3 [19] Regeneration: This is a very good question, and I had to sit down and think for quite a while to figure out what I was thinking when I wrote the Glabro description.

I think it’s a pretty good piece of work, and with Phillip’s permission I’m including wsrewolf here. The Apocalypse I didn’t look at all the postings, so this might have already been mentioned, but IMO, I think that Gifts should be a flat point per Level Revised edition tried to harmonize things, with varying success.

Silver Fang albinos and all. Rapid Healing, Quadruped, acute hearing 4, acute taste and smell 4, enhanced move 1, that sort of thing. Requiring a roll but only reducing by 2 regardless of success apocalypde social rolls.

In early April ofPhillip Weiss posted a revised Garou package of his own to rec. Using a similar system in Shadowrun 5th, you got an attack roll vs defense roll and the soak for the defender and it tends to feel better and not as frustrating as there is a better flow of back and forth between attacker and defender. I don’t know that it’s really worth my time to do a 4E version that no one is going to use.

Quit the flamin’ Munchkining. Furthermore, you’re overpaying for some advantages: Is everything but the ‘last pounds’ normal weight for Glabro form, and the last hundred due to ID, or what? One would say that’s the same that a very good attack roll getting reduced to nothing by a defense roll.

I need to get ahold of the original W: The Apocalypse under the heading “Injury and Death”, a list of special conditions pertaining to Garou resilience is given.

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GURPS Werewolf: The Apocalypse

The Apocalypse was sourced from the first edition of W: It adds to power that uses social stats and as a big chunk of garou politics are handled by challenges that include raising rank and fights it ends up being a cheap hurps that doubles as both a social, supernatural and combat stat. They’re what make the character. GURPS will actually solve this problem to some extent, as Gifts are going to end up as constructed powers using point values.

Having DM Forsaken i found that many power are utterly useless unless you max renown.

Homid and Lupus don’t regenerate regardless of which is your native werewllf, and since soaking isn’t a thing the distinction about Metis being able to soak in homid and lupus is moot.

If you’re incorporating any scifi stuff, you have werewolc lot of material, but the skills pan out about how the above would suggest. You may still use special abilities to transfer or steal energy, where appropriate.

The more unusual material in Werewolf is going to convert less well, but without the restrictions on abilities talents, skills, knowledgesit is easier to buy the GURPS skills and have the skills you want.

Gurps Werewolf: The Apocalypse – Robert M. Schroeck – Google Books

grups GURPS is still going to have damage roll issues, mind you. Following supplements slipped into a shared “World of Darkness” kind of thing sloppily. This page was created on December 18, First Werewolf regenerate 1 bashing per turn or 1 lethal if he passes a stamina diff 8 roll.

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