Kdevelop 4 Tutorial (Would be nice). Good day all. Im still relativly new to linux but not completly new to programing. I would however like to. Our Philosophy. Built on modern open source technology, the KDevelop IDE offers a seamless development environment to programmers that work on projects. Install working C && C++ Compilers (I believe that KDevelop is designed to work with Clang) Tutorial on How to install Clang; Install cmake or a similar build.

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It also makes it possible for you to take advantage of all available tools. If, for example, you prefer to work in Emacs or Vim and build with Make you could still create an IDE project and take advantage of its refactoring tools.

By now some of you have looked at the scroll bar and noticed that this chapter is rather long. I present several IDEs but assume that you will only read the ones that are useful to you. Please remember that CMake has more generators than those presented here.

To list all of the available generators for your install use the command cmake –help. Most available generators are listed in the CMake documentation We will use the same code as we had at the end of the first chapter.

It can be downloaded again here: Visual Studio Express Version Visual Studio Professional Version It is important to note that there are different generators for different versions of Visual Studio, so you will have to make sure that you chose the generator most appropriate for your Visual Studio install.

You will notice that CMake uses Visual Studio to compile rather than interacting directly with the compiler. Of course we still did an out-of-source build so the Visual Studio project files will not clutter your source tree. This is what CMake created:.

As you can see CMake created several Visual Studio files. The one we really care about is To Do List. If file names containing spaces cause problems for you, or are inconvenient, then you will want to make sure your project names do not contain spaces. This seems to be caused by CMake creating them not Visual Studio.

The generated solution is a bit more complicated than what you would have created by hand. There are 3 more projects than you would have expected since we are only building one executable and nothing else.

Each project does, however, have a purpose:. This is because those are the only files listed in the CMakeLists. If you were to add ToDo. So while it successfully built toDo. However the Output Window in Visual Studio shows that toDo exited with a code of 0 which means our test still passes.


krevelop4 So everything works fine in Visual Studio. If you need to be able to build from the command line either because you prefer to or for an automated build process you can use the MSBuild command.

CMake created the following files:. Most of these files will look familiar if you had looked at what files CMake generated before. The most important file is To Do List. Note that the project file is named after the project command in CMakeLists.

If spaces in file names cause trouble in your environment then you will want to ensure your project names have no spaces. The project is not as neat as one you would have made by hand. However because it is in the same directory as ToDo. If you were to include ToDo. Both Xcode and CMake know not to compile header files so there would be no actual effect on the build. These are the targets created by CMake:.

The build succeeded and the test still passes; so far everything works fine in Xcode. You will notice, though, that we now have a warning.

If you were to look in Xcode you will find that -Wmost-Wno-four-char-constantsand -Wno-unknown-pragmas are passed kdevrlop4 gcc by Xcode. Now if you prefer to work from the command line but must use Xcode you can use the xcodebuild tool provided by Apple. While cross-compiling will not be covered until later you can build for iOS using CMake and the Xcode generator. There is a Google Code Project specifically for this: If you want to use Eclipse you simply need to tell CMake so when you generate your project files.

As you can see it created the. Kdevelpp4 aspects of the project will not function properly. The project should work fine this tuforial. The project looks a lot better this time.

If you are familiar with Eclipse you may know that it only supports one target per tutorlal whereas CMake supports many. These seem to be at odds with each other. If you looked closely before you would have noticed that CMake created a Makefile and created a Makefile project for Eclipse.

This allows CMake to support multiple targets and work with Eclipse. That is because the Eclipse project includes some virtual folders which display whatever files happened to be in the corresponding directory. It still builds fine and as you kedvelop4 see Eclipse uses make to do the building.

Eclipse supports Makefiles rather well so you can get it to build tutodial of the available targets. Eclipse provides a convenient list. The default is, of course, to build all targets. If you desire to still build your project from the tutoial line it is actually quite easy because CMake created Makefiles.

So you can build just as you did before. For KDevelop kdevelo4 CMake will generate a project for you to use. KDevelop 4, however, has tutroial CMake support making that step unnecessary.


The output looks similar to the first time we ran it. It produces a few extra files for KDevelop, though.

You will notice that CMake still created a Makefile. Of course it still builds. We are using the same Makefile as we originally did. The only difference this time is that KDevelop is running make kdevellop4 us. Dependency calculation and checking the CMakeLists. While these will build faster than the regular targets if there are any changes that require dependencies to be recalculated or any CMakeLists.

Building this target is, of course, the same as running make test. Our test still passes. Just as before CTest creates the same files, too. KDevelop 4 has kdevwlop4 support for CMake projects. So rather than use a generator to make a new project file as was done in the previous examples we instead simply open the CMake project with KDevelop.

First you will have to find you CmakeLists. KDevelop will treat it as your project file. Next it will ask for a project name and build system. It will infer both and likely be correct. Lastly it will configure your build directory and CMake binary.

Again the defaults are probably sufficient. After that you will get to see your project. The file list shows all files that are actually in the project directory. Conveniently this include ToDo. However you may also notice a kdsvelop4 project file. While KDevelop4 supports CMake, including out of source builds, it does put a project file in your source directory.

Although since it is only one file it is easy to clean up or have git ignore. You will notice that KDevelop still uses make to build the project.

Howto create, build and run a simple KDevelop4 Project | apaku

The main difference here is that KDevelop also runs CMake for you. These are the files it created:. Unfortunately I cannot find a way to run the tests from within KDevelop. As it does create a Makefile project the tests can be manually run from the command line.

Beginning KDevelop Programming Version 3.x

That seems like an ugly work-around, though. Since this is a Makefile project you can easily build from the command line using yutorial. Hi and thanks for your nice tutorial. Nevertheless, I can follow the tutorial but it seems to me that this is not what you intended. I agree with your opinion of Qt Creator. I should probably update this chapter to include at least Qt Creator. Of kfevelop4 it does that for you so your statement is still valid.

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